! 13 vs 3 countries
Day 5 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/12/2022 - Last Updated: 04/03/2022 - ! Final Skirmish (13 v 3) WIP
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
KnightOfZero39
Luck on attacks is +0 to +19%.
14:09:36
11000
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Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Alain Dramé
Units gain +30% attack, but lose -20% defense.
05:00:00
14000
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Execade
Units repair +1 additional HP (note: liable for costs).
05:23:08
17000
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
MSFVoyevoda
No day-to-day abilities.
13:18:13
14500
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
hellothererizal
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:12:55
71000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Ludivico.exe
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
10:18:03
19700
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Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Owner-of-the-Keys
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
34000
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Player team
Market Crash [ 3700 / 18000 ] War Bonds [ 3700 / 54000 ]
Louquinze
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
13:18:44
16100
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Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
orcishgreenland
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
07:19:44
29000
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Flowey1313
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
07:01:29
10800
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Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Ahriman749
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:02:23
9000
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Player team
Double Time [ 4100 / 27000 ] Victory March [ 4100 / 72000 ]
EvenStar
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13:05:34
8000
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Tim12345
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:16:02
32000
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
anon35
Units (even air units) gain +10% attack power on plains.
11:09:09
12000
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
wb55
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
13:11:42
15200
  • 0
  • 0
  • 0
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Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:00:09
0
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Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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