0706031345
Day 16 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 06/04/2007 - Last Updated: 11/09/2007 - 8P - Immigration (XXL)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Gunmetal Alice
Units repair +1 additional HP (note: liable for costs).
11000
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
thomasgx1
No day-to-day abilities.
5200
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    0/?
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Hyper Repair [ 22320 / 27000 ] Hyper Upgrade [ 22320 / 81000 ]
Falcapone
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10000
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
Hansi
No day-to-day abilities.
24000
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    0/?
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Hyper Repair [ 8155 / 27000 ] Hyper Upgrade [ 8155 / 81000 ]
psynite
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10000
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 81000 ]
Moppy27
Units (even air units) gain +10% attack power on plains.
18000
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    0/?
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Beat Down [ 7550 / 27000 ] Block Rock [ 7550 / 81000 ]
japan {[(J)]}
Luck on attacks is +0 to +19%.
24600
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    0/?
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Lucky Star [ 2490 / 27000 ] Lady Luck [ 2490 / 81000 ]
darthnoob
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
7000
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Turbo Charge [ 10215 / 27000 ] Overdrive [ 10215 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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