! 13 vs 3 Love Triangle
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/20/2022 - Last Updated: 04/07/2022 - ! Final Skirmish (13 v 3) WIP
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Priapuslayer
Units repair +1 additional HP (note: liable for costs).
11:09:11
26000
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    0/?
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Madquack64
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
38:09:13
21000
  • 0
  • 0
  • 0
    0/?
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Player team
Turbo Charge [ 27000 / 27000 ] Overdrive [ 40750 / 54000 ]
KaiHF
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
37:10:03
2300
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Player team
SUPER
steel_jaybird
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
51:00:45
29900
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  • 0
  • 0
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Player team
Market Crash [ 19100 / 25200 ] War Bonds [ 19100 / 75600 ]
Grajeda
Units repair +1 additional HP (note: liable for costs).
53:05:56
204100
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Player team
Lucky Lass [ 17750 / 37800 ] Covering Fire [ 17750 / 75600 ]
klozo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
54:23:12
15600
  • 0
  • 0
  • 0
    0/?
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Player team
SUPER
Eligitine
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
10:19:12
31900
  • 0
  • 0
  • 0
    0/?
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Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
fkzy12345
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
48:23:44
27000
  • 0
  • 0
  • 0
    0/?
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 62300 / 81000 ]
Mewtwo
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
51:02:18
23200
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Player team
SUPER
LiterallyWho
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
26400
  • 0
  • 0
  • 0
    0/?
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Player team
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 97200 / 97200 ]
alexgalaxy335
No day-to-day abilities.
14:04:53
32500
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Notjozeto
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:00:00
15000
  • 0
  • 0
  • 0
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
AceRPT
Units gain +10% attack and +10% defense.
47:18:23
23000
  • 0
  • 0
  • 0
    0/?
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    0/?
Player team
None [ 0 / 108000 ] Ex Machina [ 0 / 108000 ]
anon35
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
43:10:24
21300
  • 0
  • 0
  • 0
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Player team
Double Time [ 25150 / 27000 ] Victory March [ 25150 / 72000 ]
Unggoy Slaya
Units gain +30% attack, but lose -20% defense.
42:11:14
5600
  • 0
  • 0
  • 0
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Player team
Knuckleduster [ 28900 / 43200 ] Haymaker [ 28900 / 86400 ]
Section H
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:22:43
10000
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Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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