! 13 vs 3 Power trip
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/22/2022 - Last Updated: 07/19/2022 - ! Final Skirmish (13 v 3) WIP
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
sub_gamer1 sub_gamer1
No day-to-day abilities.
06:00:00
14000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
timm_tim timm_tim
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
51:08:17
3700
Market Crash [ 18925 / 28800 ] War Bonds [ 18925 / 86400 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Player team
kanighits kanighits
Luck on attacks is +0 to +19%.
46:00:12
10000
Lucky Star [ 32400 / 32400 ] Lady Luck [ 64800 / 64800 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Player team
Lizzemea Lizzemea
Units gain +10% attack and +10% defense.
42:09:52
16800
None [ 83925 / 90000 ] Ex Machina [ 83925 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Player team
anon35 anon35
Luck on attacks is -9% to +24%.
22:07:45
176500
Brute Force [ 43200 / 43200 ] Barbaric Blow [ 86400 / 86400 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Player team
Section H Section H
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:21:43
17000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Mr Insanity Mr Insanity
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
36600
Double Time [ 27000 / 27000 ] Victory March [ 29375 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
Crusaderflame Crusaderflame
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
49:01:22
15200
Market Crash [ 7900 / 28800 ] War Bonds [ 7900 / 86400 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Player team
Demace Demace
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
42:11:15
45900
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 41528 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
MarleyVaa MarleyVaa
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
38:06:35
900
Meteor Strike [ 22200 / 75600 ] Meteor Strike II [ 22200 / 126000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
WinterFox WinterFox
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
40:22:35
6300
POWER
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
PixelWinter PixelWinter
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
27:07:04
17100
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 80050 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
SANJJI SANJJI
Units gain +10% attack and +10% defense.
30:17:42
25400
None [ 16900 / 90000 ] Ex Machina [ 16900 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Player team
Heero0808 Heero0808
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
42:05:14
18800
Double Time [ 27000 / 27000 ] Victory March [ 52450 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
FunkyLemon FunkyLemon
Units gain +30% attack, but lose -20% defense.
46:23:06
100
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Player team
Chum42 Chum42
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
43:17:05
4600
Meteor Strike [ 23650 / 64800 ] Meteor Strike II [ 23650 / 108000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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