Long live the royalty
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/25/2022 - Last Updated: 03/31/2022 - Democracy
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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¡Hello!
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:13:33
27000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Rader Elcaroman
Units cost +20% more to build, but gain +30% attack and defense.
09:14:12
109440
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Morale Boost [ 34440 / 43200 ] Samurai Spirit [ 34440 / 75600 ]
Tim12345
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
28000
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Lightning Drive [ 0 / 32400 ] Lightning Strike [ 0 / 97200 ]
Unicorn_SSJ3
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:15:04
24000
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Lightning Drive [ 15700 / 37800 ] Lightning Strike [ 15700 / 113400 ]
FlyingJudgeman
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
27:01:01
18600
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Meteor Strike [ 1140 / 86400 ] Meteor Strike II [ 1140 / 144000 ]
iverycoast
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
24:13:12
325400
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Copter Command [ 24000 / 28800 ] Airborne Assault [ 24000 / 86400 ]
Corn1fer
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:04:52
16800
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
EvenStar
No day-to-day abilities.
09:13:14
27000
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Sideslip [ 9450 / 18000 ] Sidewinder [ 9450 / 45000 ]
SecretSquid
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
04:03:56
31000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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