Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/27/2022 - Last Updated: 05/13/2022 - Another Europe Map 🙄 9P
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Altermarine
Units cost +20% more to build, but gain +30% attack and defense.
06:20:43
40800
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    Units in vision only
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Dipshit 33
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
4375400
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Morale Boost [ 0 / 64800 ] Samurai Spirit [ 0 / 113400 ]
JimmyMarine
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
20:18:59
34050
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SUPER
jriico23
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:00:21
82700
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Copter Command [ 0 / 25200 ] Airborne Assault [ 0 / 75600 ]
mechshaq
Units cost +20% more to build, but gain +30% attack and defense.
17:10:26
1151080
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SUPER
Section H
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:20:50
59000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
PepinilloPlayboy
No day-to-day abilities.
07:14:18
191800
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Sideslip [ 18000 / 18000 ] Sidewinder [ 33000 / 45000 ]
HittingWomenIsBad
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:16:04
72600
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
timaeusTestified
Units cost +20% more to build, but gain +30% attack and defense.
25:23:35
2166000
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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