Grand Seige
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/02/2022 - Last Updated: 05/29/2022 - 1 v 15
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Hellsum
Units cost +20% more to build, but gain +30% attack and defense.
16:09:22
5800
  • 0
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Player team
Morale Boost [ 35270 / 36000 ] Samurai Spirit [ 35270 / 63000 ]
Practical
Units gain +10% attack and +10% defense.
16:03:41
0
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    0/?
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Player team
None [ 18000 / 90000 ] Ex Machina [ 18000 / 90000 ]
Tim12345
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:14:23
4000
  • 0
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Player team
Snipe Attack [ 9000 / 27000 ] Super Snipe [ 9000 / 54000 ]
Schurlio
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:16:54
100
  • 0
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Player team
Snipe Attack [ 1450 / 27000 ] Super Snipe [ 1450 / 54000 ]
SillyOille
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:08:53
4000
  • 0
  • 0
  • 0
    0/?
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
untpg
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:09:23
7000
  • 0
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 36900 / 54000 ]
ceedyiris
Units cost +20% more to build, but gain +30% attack and defense.
13:13:46
4800
  • 0
  • 0
  • 0
    0/?
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Player team
Morale Boost [ 18420 / 36000 ] Samurai Spirit [ 18420 / 63000 ]
CC-7567
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:12:00
8600
  • 0
  • 0
  • 0
    0/?
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Player team
Gold Rush [ 7200 / 18000 ] Power of Money [ 7200 / 54000 ]
Zarkv
Units repair +1 additional HP (note: liable for costs).
18:20:50
12000
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Player team
Lucky Lass [ 13000 / 27000 ] Covering Fire [ 13000 / 54000 ]
Mewtwo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:08:56
600
  • 0
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 52150 / 54000 ]
UpDownLeftRightAB
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:03:02
300
  • 0
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 46300 / 54000 ]
time4roses
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:00:00
3000
  • 0
  • 0
  • 0
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
trix1117
Units cost +20% more to build, but gain +30% attack and defense.
14:04:34
1600
  • 0
  • 0
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    0/?
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Player team
Morale Boost [ 6000 / 36000 ] Samurai Spirit [ 6000 / 63000 ]
ChiakiTohsaka
Units cost +20% more to build, but gain +30% attack and defense.
17:08:41
1480
  • 0
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Player team
Morale Boost [ 24520 / 36000 ] Samurai Spirit [ 24520 / 63000 ]
Section H
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:00:00
3000
  • 0
  • 0
  • 0
    0/?
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Spritemare
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
167500
  • 0
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    0/?
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Player team
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 39420 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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