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Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/11/2022 - Last Updated: 06/30/2022 - 16 Battle Island
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Spritemare
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
29:23:22
21700
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
Barter [ 27000 / 27000 ] Merchant Union [ 37823.7 / 45000 ]
SeeknDestroy
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
28:19:27
0
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 42305 / 54000 ] Meteor Strike II [ 42305 / 90000 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 21152.5 / 54000 ]
uboem
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
62:03:42
21590
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 16475 / 37800 ] Merchant Union [ 16475 / 63000 ]
Copter Command [ 21600 / 21600 ] Airborne Assault [ 39120 / 64800 ]
shotabuss
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +30% attack, but lose -20% defense.
05:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Kayose
No day-to-day abilities. No day-to-day abilities.
05:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Sedo
Units cost +20% more to build, but gain +30% attack and defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
36:16:05
34720
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 56230 / 88200 ]
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
Sebastián castill…
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost +20% more to build, but gain +30% attack and defense.
05:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
uxna
Units cost is reduced to 90% (10% cheaper). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20:17:58
15650
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 960 / 27000 ] Merchant Union [ 960 / 45000 ]
Snipe Attack [ 480 / 27000 ] Super Snipe [ 480 / 54000 ]
ChiakiTohsaka
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:08:41
14900
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 4610 / 54000 ] Meteor Strike II [ 4610 / 90000 ]
Double Time [ 3190 / 27000 ] Victory March [ 3190 / 72000 ]
D00MV01D
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:04:28
3200
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Red-Halo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost is reduced to 90% (10% cheaper).
32:18:15
328487
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 54000 / 54000 ] Power of Money [ 153167.5 / 162000 ]
Barter [ 44200 / 59400 ] Merchant Union [ 44200 / 99000 ]
nicka5
Units cost is reduced to 90% (10% cheaper). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
06:00:32
3100
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Stijntje
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
56400
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 68030 / 70200 ] High Society [ 68030 / 140400 ]
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Schurlio
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
23:07:18
31860
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 24770 / 36000 ] Samurai Spirit [ 24770 / 63000 ]
Barter [ 25900 / 27000 ] Merchant Union [ 25900 / 45000 ]
bad_kitty_cat
Luck on attacks is +0 to +19%. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
17:09:43
500
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 1580 / 27000 ] Lady Luck [ 1580 / 54000 ]
Max Force [ 790 / 27000 ] Max Blast [ 790 / 54000 ]
Firelord Azula
Units gain +10% attack. Units gain +10% attack.
19:23:52
14100
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 2290 / 45000 ] Black Storm [ 2290 / 81000 ]
Black Wave [ 1145 / 45000 ] Black Storm [ 1145 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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