1 vs. 15
Day 49 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/13/2022 - Last Updated: 05/11/2022 - 1 v 15
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
schlachtoros
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
34:09:01
3900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 54000 / 54000 ] Max Blast [ 108000 / 108000 ]
green_hardin
Units gain +30% attack, but lose -20% defense.
42:08:48
30900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Knuckleduster [ 54000 / 54000 ] Haymaker [ 97000 / 108000 ]
FlyingJudgeman
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
31:14:40
13600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 48600 / 48600 ] Max Blast [ 83550 / 97200 ]
DHMX
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
02:00:55
10000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Cuddly
No day-to-day abilities.
32:04:04
45000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 20350 / 48600 ] Hyper Upgrade [ 20350 / 97200 ]
Ultrakion
No day-to-day abilities.
02:00:00
9000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Schurlio
Units (even air units) gain +10% attack power on plains.
04:07:47
10000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Lee Bones
Units (even air units) gain +10% attack power on plains.
05:04:46
5000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
yeet skeet
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
02:00:00
9000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
dorferino
No day-to-day abilities.
00:00:00
9000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 0 / 54000 ] Hyper Upgrade [ 0 / 108000 ]
RAHsputin
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
04:02:12
5000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
The Drybone
No day-to-day abilities.
20:04:24
12000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 16650 / 36000 ] Sidewinder [ 16650 / 90000 ]
kanibalzzzz
Units gain +30% attack, but lose -20% defense.
39:05:48
26500
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Zerikane
Units gain +30% attack, but lose -20% defense.
15:16:09
9000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Knuckleduster [ 31500 / 32400 ] Haymaker [ 31500 / 64800 ]
Xubarashī
No day-to-day abilities.
02:00:00
9000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
uxna
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
40:13:57
131100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 108000 / 108000 ] Prime Tactics [ 156500 / 189000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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