GS game
Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/19/2022 - Last Updated: 06/30/2022 - Asia - 10 Players
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ng00010
Units repair +1 additional HP (note: liable for costs).
20:07:12
14800
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Lucky Lass [ 32400 / 32400 ] Covering Fire [ 54050 / 64800 ]
Angron1day
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10:10:32
3500
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Max Force [ 7750 / 27000 ] Max Blast [ 7750 / 54000 ]
timaeusTestified
Units gain +10% attack and +10% defense.
18:05:26
56200
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None [ 600 / 108000 ] Ex Machina [ 600 / 108000 ]
lodol
Units (even air units) gain +10% attack power on plains.
19:23:35
100
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SUPER
alexgalaxy335
Units gain +30% attack, but lose -20% defense.
15:17:19
47200
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
Spritemare
No day-to-day abilities.
05:00:04
21900
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Hyper Repair [ 23350 / 27000 ] Hyper Upgrade [ 23350 / 54000 ]
jynxedorange
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:13:21
21300
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Double Time [ 27000 / 27000 ] Victory March [ 58350 / 72000 ]
Aztia
Units repair +1 additional HP (note: liable for costs).
00:00:00
24500
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Lucky Lass [ 36000 / 54000 ] Covering Fire [ 36000 / 108000 ]
TXAggie
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:16:03
10500
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Terrain Tactics [ 23100 / 43200 ] Prime Tactics [ 23100 / 75600 ]
untpg
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
01:12:51
53500
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Tower Shield [ 5800 / 32400 ] Tower of Power [ 5800 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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