ah whoops
Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/24/2022 - Last Updated: 05/27/2022 - Europa 50*50
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Angron1day
No day-to-day abilities.
13:12:52
42000
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Hyper Repair [ 5000 / 27000 ] Hyper Upgrade [ 5000 / 54000 ]
trix1117
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:10:11
22500
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Terrain Tactics [ 10600 / 43200 ] Prime Tactics [ 10600 / 75600 ]
Flameche93
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:01:56
637700
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Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 48000 / 75600 ]
dierocky
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
04:23:59
3000
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
GangsterFruit
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
06:21:36
7000
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Vendedor_de_Pérdidas2
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16:17:03
3200
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SUPER
pekt99
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:04:05
67400
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
timaeusTestified
No day-to-day abilities.
00:00:00
373200
  • 0
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Hyper Repair [ 9000 / 48600 ] Hyper Upgrade [ 9000 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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