! Oriental In-figthing
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/10/2022 - Last Updated: 08/25/2022 - Asia - 10 Players
(00,00)
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Witte711
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
37:05:20
600
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POWER
Nehitercolt7415
No day-to-day abilities.
19:07:05
26900
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 40200 / 54000 ]
Rafmagn
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
50:09:53
400
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SUPER
ShiningForce4
No day-to-day abilities.
25:11:20
500
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Hyper Repair [ 3800 / 27000 ] Hyper Upgrade [ 3800 / 54000 ]
ColdFrost
Units repair +1 additional HP (note: liable for costs).
14:10:34
31000
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Lucky Lass [ 600 / 27000 ] Covering Fire [ 600 / 54000 ]
Kanuya
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
47:13:13
153400
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Turbo Charge [ 43200 / 43200 ] Overdrive [ 86400 / 86400 ]
anon35
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17:23:22
36000
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Terrain Tactics [ 35650 / 36000 ] Prime Tactics [ 35650 / 63000 ]
KnotserpAW
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
76300
  • 0
  • 0
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Double Time [ 37800 / 37800 ] Victory March [ 70800 / 100800 ]
Merup
No day-to-day abilities.
15:18:33
29000
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
HittingWomenIsBad
No day-to-day abilities.
20:03:02
21400
  • 0
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    0/?
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Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 51700 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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