Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/21/2022 - Last Updated: 08/23/2022 - Asia - 10 Players
(00,00)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Dominho
Units (even air units) gain +10% attack power on plains. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
42:19:43
38200
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Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Turbo Charge [ 22525 / 32400 ] Overdrive [ 22525 / 64800 ]
RedWalrus92
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
61:14:41
26800
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SUPER
Lightning Drive [ 28100 / 37800 ] Lightning Strike [ 28100 / 113400 ]
CorwenDM
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:00:56
34000
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
uxna
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. No day-to-day abilities.
34:14:23
36400
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Meteor Strike [ 22075 / 64800 ] Meteor Strike II [ 22075 / 108000 ]
Hyper Repair [ 3825 / 32400 ] Hyper Upgrade [ 3825 / 64800 ]
kno3
No day-to-day abilities. Units gain +10% attack and +10% defense.
70:06:30
39600
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Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 55525 / 86400 ]
None [ 68475 / 126000 ] Ex Machina [ 68475 / 126000 ]
Spritemare
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:22:54
36000
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Tsunami [ 9000 / 36000 ] Typhoon [ 9000 / 63000 ]
Tsunami [ 4500 / 36000 ] Typhoon [ 4500 / 63000 ]
AceRPT
Unaffected by snow, but rain affects him the same as snow would for others. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
67:23:51
9100
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Blizzard [ 32400 / 32400 ] Winter Fury [ 66825 / 75600 ]
Tsunami [ 4200 / 57600 ] Typhoon [ 4200 / 100800 ]
Ligurax
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
47:05:34
23100
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Meteor Strike [ 0 / 64800 ] Meteor Strike II [ 0 / 108000 ]
Tower Shield [ 27000 / 27000 ] Tower of Power [ 46200 / 54000 ]
MoonShell
Units gain +10% attack and +10% defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
25:09:06
16000
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None [ 11500 / 90000 ] Ex Machina [ 11500 / 90000 ]
Meteor Strike [ 6725 / 54000 ] Meteor Strike II [ 6725 / 90000 ]
HittingWomenIsBad
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
23000
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Tower Shield [ 42350 / 48600 ] Tower of Power [ 42350 / 97200 ]
Tsunami [ 38400 / 50400 ] Typhoon [ 38400 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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