Welcome to the Jungle
Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/22/2022 - Last Updated: 09/06/2022 - Asia - 10 Players
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Lee Bones
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
28:23:01
158890
  • 0
    Units in vision only
  • 0
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Player team
Barter [ 69040 / 70200 ] Merchant Union [ 69040 / 117000 ]
Copter Command [ 25200 / 25200 ] Airborne Assault [ 75600 / 75600 ]
vyl
No day-to-day abilities. No day-to-day abilities.
10:02:38
102400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Jwhi4e
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
19:04:08
144210
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    Units in vision only
  • 0
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Player team
Morale Boost [ 38920 / 86400 ] Samurai Spirit [ 38920 / 151200 ]
Barter [ 43200 / 43200 ] Merchant Union [ 72000 / 72000 ]
KodeHue
Units gain +10% attack. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
34:05:44
17200
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Copter Command [ 0 / 25200 ] Airborne Assault [ 0 / 75600 ]
UpDownLeftRightAB
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
34:23:59
37600
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
ActivistVictor
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
22:04:59
2411150
  • 0
    Units in vision only
  • 0
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Player team
Gold Rush [ 0 / 50400 ] Power of Money [ 0 / 151200 ]
Gold Rush [ 0 / 43200 ] Power of Money [ 0 / 129600 ]
GameFrontGermany
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
18:02:55
26200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 0 / 64800 ] Meteor Strike II [ 0 / 108000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
erballard52087
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
05:04:36
37720
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 0 / 57600 ] Samurai Spirit [ 0 / 100800 ]
Sideslip [ 21600 / 21600 ] Sidewinder [ 54000 / 54000 ]
plouffe
Units cost +20% more to build, but gain +30% attack and defense. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
33:22:27
34920
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 13068.4 / 57600 ] Samurai Spirit [ 13068.4 / 100800 ]
Lightning Drive [ 4875 / 27000 ] Lightning Strike [ 4875 / 81000 ]
jynxedorange
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
87920
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Morale Boost [ 26350 / 64800 ] Samurai Spirit [ 26350 / 113400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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