! Final Skirmish V2
Day 49 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/13/2022 - Last Updated: 11/14/2022 - ! Final Skirmish V2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
anon35
No day-to-day abilities.
07:16:59
15000
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 250 / 27000 ] Hyper Upgrade [ 250 / 54000 ]
Esanps
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
06:00:00
8000
  • 0
  • 0
  • 0
Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
tofumeow
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
140:02:40
17900
  • 0
  • 0
  • 0
Player team
Max Force [ 43200 / 43200 ] Max Blast [ 86400 / 86400 ]
Madquack64
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
70:01:38
25100
  • 0
  • 0
  • 0
Player team
Double Time [ 1000 / 32400 ] Victory March [ 1000 / 86400 ]
Eazy-E
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
186:01:12
4700
  • 0
  • 0
  • 0
Player team
Enhanced Vision [ 48400 / 81000 ] Counter Break [ 48400 / 135000 ]
kuro95
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
189:14:18
2300
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 72000 / 72000 ] Prime Tactics [ 120200 / 126000 ]
LiterallyWho
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
108:07:37
47400
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 64800 / 64800 ] Prime Tactics [ 113400 / 113400 ]
OliverCromwell
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
161:07:28
131400
  • 0
  • 0
  • 0
Player team
Double Time [ 54000 / 54000 ] Victory March [ 65300 / 144000 ]
timaeusTestified
No day-to-day abilities.
24:05:24
33000
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 28450 / 54000 ]
killeroid356
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
29600
  • 0
  • 0
  • 0
Player team
Double Time [ 43200 / 43200 ] Victory March [ 115200 / 115200 ]
Grandel
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
71:18:13
22500
  • 0
  • 0
  • 0
Player team
Enhanced Vision [ 37800 / 37800 ] Counter Break [ 58675 / 63000 ]
Angeil
No day-to-day abilities.
181:18:31
331200
  • 0
  • 0
  • 0
Player team
Sideslip [ 39600 / 39600 ] Sidewinder [ 40800 / 99000 ]
3Taylor
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
185:18:13
17100
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 26600 / 72000 ] Prime Tactics [ 26600 / 126000 ]
lem_gambino
No day-to-day abilities.
178:13:29
700
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 64800 / 64800 ] Hyper Upgrade [ 77000 / 129600 ]
Demace
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:11:11
12000
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 500 / 36000 ] Prime Tactics [ 500 / 63000 ]
DinoGod
Units gain +30% attack, but lose -20% defense.
08:13:02
16000
  • 0
  • 0
  • 0
Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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