Day 38 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/15/2022 - Last Updated: 12/14/2022 - ! Final Skirmish V2
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
SeeknDestroy
Unaffected by snow, but rain affects him the same as snow would for others.
55:13:14
29900
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Player team
Blizzard [ 27000 / 27000 ] Winter Fury [ 60100 / 63000 ]
raysansilver
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
16:23:51
34000
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
anon35
Units (even air units) gain +10% attack power on plains.
05:07:02
29000
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Hotpainterboy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
28:15:36
28150
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Player team
Double Time [ 9600 / 27000 ] Victory March [ 9600 / 72000 ]
tofumeow
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
85:18:00
682300
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Player team
Meteor Strike [ 81650 / 162000 ] Meteor Strike II [ 81650 / 270000 ]
klozo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:17:24
39000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
sworddude
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
136:13:13
3101400
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Player team
Tsunami [ 79200 / 79200 ] Typhoon [ 122100 / 138600 ]
Crusaderflame
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
56:19:33
55500
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Player team
Tsunami [ 36975 / 43200 ] Typhoon [ 36975 / 75600 ]
Terranort
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
68:04:22
70600
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Player team
Meteor Strike [ 86400 / 86400 ] Meteor Strike II [ 125900 / 144000 ]
AtlasOfTheAlps
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
110600
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Player team
Terrain Tactics [ 72000 / 72000 ] Prime Tactics [ 126000 / 126000 ]
Slurpish
Units (even air units) gain +10% attack power on plains.
57:05:09
24000
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Player team
Beat Down [ 32400 / 32400 ] Block Rock [ 64800 / 64800 ]
Uchin
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
108:13:07
39000
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Player team
Lightning Drive [ 43200 / 43200 ] Lightning Strike [ 129600 / 129600 ]
Louquinze
Units gain +10% attack and +10% defense.
112:12:56
9000
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Player team
SUPER
eightyeight
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
37:00:23
45400
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Player team
Meteor Strike [ 5000 / 64800 ] Meteor Strike II [ 5000 / 108000 ]
KodeHue
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
63:11:26
28600
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Player team
Tsunami [ 56450 / 57600 ] Typhoon [ 56450 / 100800 ]
Shadow Star
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
100:02:36
5800
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Player team
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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