Cars for kids 5
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/17/2022 - Last Updated: 08/03/2022 - Europa 50*50
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Schreck
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
27:19:00
35600
  • 0
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Terrain Tactics [ 79200 / 79200 ] Prime Tactics [ 128000 / 138600 ]
Crisp
No day-to-day abilities.
06:00:00
2000
  • 0
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  • 0
    0/?
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Hotpainterboy
No day-to-day abilities.
05:13:08
16000
  • 0
  • 0
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    0/?
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Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 97200 / 97200 ]
Popular Modernism
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:15:08
22500
  • 0
  • 0
  • 0
    0/?
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 45350 / 63000 ]
Mewtwo
No day-to-day abilities.
18:10:11
49200
  • 0
  • 0
  • 0
    0/?
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Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 61950 / 64800 ]
Angeil
Units gain +30% attack, but lose -20% defense.
00:00:00
44600
  • 0
  • 0
  • 0
    0/?
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Knuckleduster [ 48600 / 48600 ] Haymaker [ 97200 / 97200 ]
trix1117
No day-to-day abilities.
04:10:48
165100
  • 0
  • 0
  • 0
    0/?
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Hyper Repair [ 12400 / 43200 ] Hyper Upgrade [ 12400 / 86400 ]
FeelDaThunda
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:10:14
10000
  • 0
  • 0
  • 0
    0/?
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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