Asia 10 players FFA FOG
Day 47 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/17/2022 - Last Updated: 09/03/2022 - Asia - 10 Players
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
tofumeow tofumeow
Units cost is reduced to 90% (10% cheaper).
12:01:54
15660
Barter [ 27000 / 27000 ] Merchant Union [ 28890 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Popular Modernism Popular Modernism
Units cost +20% more to build, but gain +30% attack and defense.
49:02:54
500
Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 118360 / 126000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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CatBerryLemonade CatBerryLemonade
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
07:19:52
16900
Enhanced Vision [ 2770 / 27000 ] Counter Break [ 2770 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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tagadanar tagadanar
Units cost +20% more to build, but gain +30% attack and defense.
26:03:10
52680
Morale Boost [ 32370 / 108000 ] Samurai Spirit [ 32370 / 189000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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RAHsputin RAHsputin
Units cost +20% more to build, but gain +30% attack and defense.
25:14:58
120
Morale Boost [ 2160 / 86400 ] Samurai Spirit [ 2160 / 151200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Hellsum Hellsum
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
32802
Gold Rush [ 20850 / 54000 ] Power of Money [ 20850 / 162000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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trix1117 trix1117
Units cost +20% more to build, but gain +30% attack and defense.
07:08:34
17180
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 71580 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Leonix40 Leonix40
Units (even air units) gain +10% attack power on plains.
02:09:15
12000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Schreck Schreck
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:06:19
5800
POWER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Frostskader Frostskader
Units cost is reduced to 90% (10% cheaper).
21:19:57
9720
Barter [ 37800 / 37800 ] Merchant Union [ 63000 / 63000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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