1VS15
Day 1 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/21/2022 - Last Updated: 04/21/2022 - 1 v 15
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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likegel
Unaffected by snow, but rain affects him the same as snow would for others. Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
3000
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Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
ringtail99
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
07:00:00
0
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
tepho
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
07:00:00
0
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
OliverCromwell
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Luck on attacks is -9% to +24%.
07:00:00
0
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
mikerit23
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:00:00
0
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
DHMX
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
07:00:00
0
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    0/?
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
ghostlyentity
Unaffected by snow, but rain affects him the same as snow would for others. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
07:00:00
0
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Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
lokispain
Units repair +1 additional HP (note: liable for costs). No day-to-day abilities.
07:00:00
0
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Uchin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
07:00:00
0
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
kuro95
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. No day-to-day abilities.
07:00:00
0
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
TheLawfulGood
Units repair +1 additional HP (note: liable for costs). No day-to-day abilities.
07:00:00
0
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    0/?
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Shyoshiguy
No day-to-day abilities. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
07:00:00
0
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Jerry311
Unaffected by snow, but rain affects him the same as snow would for others. Unaffected by snow, but rain affects him the same as snow would for others.
07:00:00
0
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  • 0
  • 0
    0/?
    0/?
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Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Merkhahba
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:00:00
0
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    0/?
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Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
CC-7567
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:00:00
0
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    0/?
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Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Frostskader
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. No day-to-day abilities.
07:00:00
0
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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