Unchained Shrek
Day 43 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/04/2022 - Last Updated: 08/19/2022 - Asia - 10 Players
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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jallapant
No day-to-day abilities.
02:11:09
32200
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    Units in vision only
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SUPER
Argusdubbs
No day-to-day abilities.
42:00:20
105800
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    Units in vision only
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Hyper Repair [ 64800 / 64800 ] Hyper Upgrade [ 129600 / 129600 ]
tubes2
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:07:00
20300
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Terrain Tactics [ 1300 / 36000 ] Prime Tactics [ 1300 / 63000 ]
Rua222
Luck on attacks is -9% to +24%.
00:00:00
78500
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Brute Force [ 33050 / 64800 ] Barbaric Blow [ 33050 / 129600 ]
cadcrafter
Units (even air units) gain +10% attack power on plains.
09:09:35
12500
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
OMGWTFBBQCREW
No day-to-day abilities.
41:01:31
38950
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Hyper Repair [ 24100 / 70200 ] Hyper Upgrade [ 24100 / 140400 ]
link314
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
43:07:19
33700
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Terrain Tactics [ 29800 / 57600 ] Prime Tactics [ 29800 / 100800 ]
Hihotimber
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
19:11:32
22400
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Turbo Charge [ 11950 / 37800 ] Overdrive [ 11950 / 75600 ]
RedWalrus92
No day-to-day abilities.
21:09:55
27800
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    Units in vision only
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Hyper Repair [ 42700 / 54000 ] Hyper Upgrade [ 42700 / 108000 ]
pekt99
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:11:30
17300
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    Units in vision only
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Terrain Tactics [ 18900 / 36000 ] Prime Tactics [ 18900 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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