Fun time t0
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/04/2022 - Last Updated: 06/15/2022 - O M G W T F
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Game_Boyo
No day-to-day abilities. Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
101000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Ghancc
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:00:00
99000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
lwj910322
Units cost is reduced to 90% (10% cheaper). Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:00:00
100000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
pekt99
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units cost is reduced to 90% (10% cheaper).
09:06:40
234200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Tower Shield [ 27000 / 27000 ] Tower of Power [ 29800 / 54000 ]
Barter [ 14900 / 27000 ] Merchant Union [ 14900 / 45000 ]
ringtail99
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
08:00:00
102000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
emberkahn
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:00:00
52000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
VandS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:20:31
213000
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 10000 / 27000 ] Victory March [ 10000 / 72000 ]
Tower Shield [ 5000 / 27000 ] Tower of Power [ 5000 / 54000 ]
Kanbased
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units cost is reduced to 90% (10% cheaper).
07:10:29
73200
  • 0
    Units in vision only
  • 0
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    0/?
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Urban Blight [ 16950 / 27000 ] High Society [ 16950 / 54000 ]
Barter [ 8475 / 27000 ] Merchant Union [ 8475 / 45000 ]
noname455
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
01:00:02
241200
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    Units in vision only
  • 0
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    0/?
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SUPER
Tower Shield [ 27000 / 27000 ] Tower of Power [ 45975 / 54000 ]
Suunn
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack and +10% defense.
08:18:37
100400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Meteor Strike [ 3000 / 54000 ] Meteor Strike II [ 3000 / 90000 ]
None [ 1500 / 90000 ] Ex Machina [ 1500 / 90000 ]
AceRPT
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
1290100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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SUPER
Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 54000 ]
GrimLord7
Units repair +1 additional HP (note: liable for costs). Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:10:52
69500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lucky Lass [ 3500 / 27000 ] Covering Fire [ 3500 / 54000 ]
Urban Blight [ 1750 / 27000 ] High Society [ 1750 / 54000 ]
Tim12345
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
12:03:10
266000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Copter Command [ 32400 / 32400 ] Airborne Assault [ 97200 / 97200 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
JimmyDymo
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. No day-to-day abilities.
08:22:08
108000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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