DeathFight 1
Day 7 - Boot: 00d 00h 00m - AET:
Game Started: 08/07/2007 - Last Updated: 10/04/2007 - 10 areas
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
DuelStriker
No day-to-day abilities.
16000
  • 0
  • 0
  • 0
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
manga_fanatic
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13000
  • 0
  • 0
  • 0
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
the grim
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10600
  • 0
  • 0
  • 0
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Ryuu
Units cost +20% more to build, but gain +30% attack and defense.
4000
  • 0
  • 0
  • 0
Morale Boost [ 13048.9 / 27000 ] Samurai Spirit [ 13048.9 / 81000 ]
Dr.Mario
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
15000
  • 0
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 81000 ]
twinblade
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
3000
  • 0
  • 0
  • 0
Snipe Attack [ 15277 / 27000 ] Super Snipe [ 15277 / 81000 ]
Mantimus Prime
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10600
  • 0
  • 0
  • 0
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
ColdFocus2
Units repair +1 additional HP (note: liable for costs).
22000
  • 0
  • 0
  • 0
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
oaky180
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14000
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
crossblades
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20000
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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