Pokemon Gen 1 Kanto
Day 38 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/13/2022 - Last Updated: 08/07/2022 - Pokemon Gen 1
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
JakeT89
No day-to-day abilities.
14:10:11
14200
  • 0
    Units in vision only
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Sideslip [ 18000 / 18000 ] Sidewinder [ 28650 / 45000 ]
RainyPhantasm
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:12:57
17300
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    Units in vision only
  • 0
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 44750 / 63000 ]
MarkPlaysGames
Units repair +1 additional HP (note: liable for costs).
03:12:42
8000
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    Units in vision only
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Lucky Lass [ 1200 / 27000 ] Covering Fire [ 1200 / 54000 ]
MarleyVaa
Units (even air units) gain +10% attack power on plains.
39:22:30
52600
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    Units in vision only
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Beat Down [ 37800 / 37800 ] Block Rock [ 75600 / 75600 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
22:21:41
11800
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    Units in vision only
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Ombrogito
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
11:01:46
12400
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    Units in vision only
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Tsunami [ 13600 / 36000 ] Typhoon [ 13600 / 63000 ]
FunkyLemon
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
58700
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    Units in vision only
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Tsunami [ 400 / 50400 ] Typhoon [ 400 / 88200 ]
Omarlilyo
No day-to-day abilities.
09:21:06
16000
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    Units in vision only
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 32350 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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