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Map Test with super-powered labs
[REPLAY MODE]
Day 37
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Turn:
00d 00h 00m
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Total:
00d 00h 00m
Turn:
00d 00h 00m
-
Total:
00d 00h 00m
[PAUSED]
The game timer (Total) will not count down until the timer is resumed. Note that the max turn time limit will still count down (Turn).
(00,00)
Game Menu
Resign
Screenshot
Stats
Hotkeys
Keyboard Hotkeys: C - Toggle damage calculator
A - Hold "A" and click a unit to select an attacker for the calculator
D - Hold "D" and click a unit to select a defender for the calculator
Shift - Hold "Shift" and hover over units to preview their movement tiles
Ctrl - Hold "Ctrl" and hover over units to preview their attack range tiles
Alt - Hold "Alt" and hover over units to preview their vision range tiles
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Army Colors
Orange Star
Blue Moon
Green Earth
Yellow Comet
Black Hole
Red Fire
Grey Sky
Brown Desert
Amber Blossom
Jade Sun
Cobalt Ice
Pink Cosmos
Teal Galaxy
Purple Lightning
Acid Rain
White Nova
Azure Asteroid
Noir Eclipse
Silver Claw
Umber Wilds
✕
Overview
Stats
Victory
-
0 | 0
Defeat
-
0
|
0
Generated:
Value:
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
22:09:11
20400
Urban Blight
[
59400 /
59400
]
High Society
[
64475 /
118800
]
All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
Urban Blight
[
23875 /
64800
]
High Society
[
23875 /
129600
]
All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Barter
[
37800 /
37800
]
Merchant Union
[
63000 /
63000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
Snipe Attack
[
48600 /
48600
]
Super Snipe
[
97200 /
97200
]
Indirect units gain +1 range and their attack is increased to +40%.
Indirect units gain +2 range and their attack is increased to +40%.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Snipe Attack
[
43200 /
43200
]
Super Snipe
[
56610 /
86400
]
Indirect units gain +1 range and their attack is increased to +40%.
Indirect units gain +2 range and their attack is increased to +40%.
Barter
[
12550 /
43200
]
Merchant Union
[
12550 /
72000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
27000 /
27000
]
Victory March
[
72000 /
72000
]
Footsoldiers gain +1 movement and their attack is increased to +50%.
Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
Gold Rush
[
25200 /
25200
]
Power of Money
[
75600 /
75600
]
Funds are multiplied by 1.5x.
Unit attack percentage increases by (3 * Funds / 1000)%.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
None
[
6610 /
90000
]
Ex Machina
[
6610 /
90000
]
A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
Barter
[
9845 /
27000
]
Merchant Union
[
9845 /
45000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Snipe Attack
[
48600 /
48600
]
Super Snipe
[
97200 /
97200
]
Indirect units gain +1 range and their attack is increased to +40%.
Indirect units gain +2 range and their attack is increased to +40%.
Barter
[
29150 /
54000
]
Merchant Union
[
29150 /
90000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Max Force
[
0 /
27000
]
Max Blast
[
0 /
54000
]
Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
Turbo Charge
[
0 /
27000
]
Overdrive
[
0 /
54000
]
Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Snipe Attack
[
38850 /
59400
]
Super Snipe
[
38850 /
118800
]
Indirect units gain +1 range and their attack is increased to +40%.
Indirect units gain +2 range and their attack is increased to +40%.
Gold Rush
[
25200 /
25200
]
Power of Money
[
75600 /
75600
]
Funds are multiplied by 1.5x.
Unit attack percentage increases by (3 * Funds / 1000)%.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
SUPER
Copter Command
[
0 /
28800
]
Airborne Assault
[
0 /
86400
]
Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
Snipe Attack
[
43500 /
59400
]
Super Snipe
[
43500 /
118800
]
Indirect units gain +1 range and their attack is increased to +40%.
Indirect units gain +2 range and their attack is increased to +40%.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Snipe Attack
[
43200 /
43200
]
Super Snipe
[
86400 /
86400
]
Indirect units gain +1 range and their attack is increased to +40%.
Indirect units gain +2 range and their attack is increased to +40%.
Max Force
[
27000 /
27000
]
Max Blast
[
54000 /
54000
]
Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
SUPER
Copter Command
[
0 /
54000
]
Airborne Assault
[
0 /
162000
]
Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
Copter Command
[
54000 /
54000
]
Airborne Assault
[
56530 /
162000
]
Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Player Boxes Position
Power bars
Action
Date
None!
?
Hold down "A" or "D" while clicking a unit to add it to the calculator
✕
{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}
Toggle out of ammo
{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}
Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}%
{{damage.minInfo.fundsDamage}}
- {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP
{{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}%
@{{defRemainingHP.maxHP}}HP
{{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}%
{{damage.minCounterInfo.minLuck.counterFundsDamage}}
- {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}
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