Map Test
Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/23/2022 - Last Updated: 07/24/2022 - Zombie Penguins!
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Ghancc
Units gain +10% attack. Units gain +30% attack, but lose -20% defense.
13:08:01
500
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Player team
SUPER
Knuckleduster [ 27000 / 27000 ] Haymaker [ 53200 / 54000 ]
CaptainStringbean
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost is reduced to 90% (10% cheaper).
14:04:54
4180
  • 0
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 45515 / 54000 ]
Barter [ 27000 / 27000 ] Merchant Union [ 40480 / 45000 ]
IonCannon
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +10% attack.
07:22:28
10000
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
tubes2
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +10% attack.
07:07:50
14000
  • 0
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Player team
Double Time [ 500 / 27000 ] Victory March [ 500 / 72000 ]
Black Wave [ 250 / 45000 ] Black Storm [ 250 / 81000 ]
Mewtwo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:14:25
20700
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 53500 / 54000 ]
Louquinze
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units cost is reduced to 90% (10% cheaper).
14:16:19
9800
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Player team
POWER
Barter [ 22950 / 27000 ] Merchant Union [ 22950 / 45000 ]
Mad King Cosmo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
01:06:44
9000
  • 0
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Schurlio
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:14:55
20800
  • 0
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 31400 / 54000 ]
Gold Rush [ 16075 / 18000 ] Power of Money [ 16075 / 54000 ]
wilsonnteh
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:07:14
19600
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 35450 / 54000 ]
Gold Rush [ 17725 / 18000 ] Power of Money [ 17725 / 54000 ]
ForteErick
Units (even air units) gain +10% attack power on roads. No day-to-day abilities.
05:10:53
11000
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Player team
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Scurge
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
56600
  • 0
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    0/?
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Player team
Copter Command [ 21600 / 21600 ] Airborne Assault [ 64800 / 64800 ]
Double Time [ 9575 / 32400 ] Victory March [ 9575 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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