Really Cool
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/27/2022 - Last Updated: 08/15/2022 - 1 v 15
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
DC29 DC29
No day-to-day abilities.
09:18:27
5000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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MarleyVaa MarleyVaa
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
31:10:31
19400
Max Force [ 30400 / 43200 ] Max Blast [ 30400 / 86400 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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zielinskigr zielinskigr
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:00:09
800
Snipe Attack [ 15660 / 27000 ] Super Snipe [ 15660 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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FunkyLemon FunkyLemon
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
35:00:43
188900
Snipe Attack [ 0 / 48600 ] Super Snipe [ 0 / 97200 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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ZeroGyoro ZeroGyoro
Units gain +10% attack.
11:05:59
3000
Black Wave [ 5800 / 45000 ] Black Storm [ 5800 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Angeil Angeil
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
13300
Lightning Drive [ 48600 / 48600 ] Lightning Strike [ 100950 / 145800 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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MadeInHeaven MadeInHeaven
Units cost is reduced to 90% (10% cheaper).
04:11:58
9470
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Bastigag_ Bastigag_
Units gain +10% attack.
08:18:04
4000
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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SpoonBender9000 SpoonBender9000
Units cost is reduced to 90% (10% cheaper).
10:18:51
4190
Barter [ 1650 / 27000 ] Merchant Union [ 1650 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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HighHack HighHack
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:00:00
3000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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VandS VandS
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
38:18:07
264200
Snipe Attack [ 54000 / 54000 ] Super Snipe [ 108000 / 108000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Lycidas Lycidas
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:13:45
7000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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fartdaddy69 fartdaddy69
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:00:00
3000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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AddyP AddyP
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:16:02
7800
Snipe Attack [ 780 / 27000 ] Super Snipe [ 780 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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busterred busterred
Units cost is reduced to 90% (10% cheaper).
03:03:59
16000
Barter [ 2030 / 27000 ] Merchant Union [ 2030 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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ymadbroitme ymadbroitme
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
06:22:43
53000
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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