Asia
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/10/2022 - Last Updated: 07/30/2022 - Asia - 10 Players
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Cosechador Cosechador
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
59700
Tower Shield [ 48600 / 48600 ] Tower of Power [ 97200 / 97200 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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OdiusMaximus OdiusMaximus
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
24:22:06
9200
Tower Shield [ 22600 / 48600 ] Tower of Power [ 22600 / 97200 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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ZHKO1 ZHKO1
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:21:17
10500
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Sojiroms Sojiroms
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
24:17:26
3250
Enhanced Vision [ 26000 / 43200 ] Counter Break [ 26000 / 72000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Mrchl.Fladu Mrchl.Fladu
No day-to-day abilities.
14:19:31
19600
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 44450 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Golden-Boi Golden-Boi
No day-to-day abilities.
12:09:21
22000
Sideslip [ 1050 / 18000 ] Sidewinder [ 1050 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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WITHERS13 WITHERS13
No day-to-day abilities.
16:09:29
31900
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 49900 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Jomer Jomer
No day-to-day abilities.
12:05:39
39000
Hyper Repair [ 17700 / 27000 ] Hyper Upgrade [ 17700 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Booty-Boy Booty-Boy
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17:04:24
16900
SUPER
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Mafs Mafs
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:14:17
6500
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 56350 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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