0709111740
Day 8 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 09/12/2007 - Last Updated: 02/03/2008 - Noughts and Crosshairs
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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JHKR
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
22600
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Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 27430 / 81000 ]
GunslingerV
Units (even air units) gain +10% attack power on roads.
22000
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Forced March [ 3200 / 27000 ] Trail of Woe [ 3200 / 81000 ]
asher88
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10000
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Double Time [ 575 / 27000 ] Victory March [ 575 / 81000 ]
Gunmetal Alice
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14000
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Urban Blight [ 3420 / 27000 ] High Society [ 3420 / 81000 ]
Sagte_Said
Units (even air units) gain +10% attack power on plains.
15000
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Beat Down [ 15870 / 27000 ] Block Rock [ 15870 / 81000 ]
isuck
Unaffected by snow, but rain affects him the same as snow would for others.
35000
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Blizzard [ 1225 / 27000 ] Winter Fury [ 1225 / 81000 ]
templare
Luck on attacks is -14% to +29%.
30000
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Overclock [ 2230 / 27000 ] System Crash [ 2230 / 81000 ]
dragon
Units gain +10% attack.
800
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Black Wave [ 18665 / 27000 ] Black Storm [ 18665 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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