feet
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/28/2022 - Last Updated: 09/08/2022 - 1 vs. 15: Overwhelming Force
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
chris belair chris belair
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
17:09:22
500
Enhanced Vision [ 54000 / 54000 ] Counter Break [ 63950 / 90000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Finleycream Finleycream
Units gain +30% attack, but lose -20% defense.
00:00:00
100
Knuckleduster [ 32400 / 32400 ] Haymaker [ 58150 / 64800 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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what_is_lovecrafts_cat_trebek? what_is_lovecrafts_cat_trebek?
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
01:07:00
10000
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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roytheboy roytheboy
No day-to-day abilities.
05:11:29
2000
Hyper Repair [ 350 / 27000 ] Hyper Upgrade [ 350 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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PauMB PauMB
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
15:21:34
18700
Turbo Charge [ 36800 / 37800 ] Overdrive [ 36800 / 75600 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Schurlio Schurlio
Units (even air units) gain +10% attack power on plains.
01:07:00
11000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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The_Batman The_Batman
Units (even air units) gain +10% attack power on roads.
11:11:54
12500
Forced March [ 7250 / 27000 ] Trail of Woe [ 7250 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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Slurpish Slurpish
No day-to-day abilities.
11:07:35
7500
Hyper Repair [ 18900 / 27000 ] Hyper Upgrade [ 18900 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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MoonShell MoonShell
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10:19:51
20800
Turbo Charge [ 10700 / 27000 ] Overdrive [ 10700 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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ShiningForce4 ShiningForce4
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
02:06:50
10000
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Ryu086 Ryu086
Units (even air units) gain +10% attack power on roads.
18:21:41
7200
Forced March [ 28600 / 32400 ] Trail of Woe [ 28600 / 54000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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lonlonmilk lonlonmilk
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:23:52
6500
Terrain Tactics [ 3700 / 36000 ] Prime Tactics [ 3700 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Blueleader7935 Blueleader7935
No day-to-day abilities.
11:01:34
20800
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 42150 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Buster Scruggs Buster Scruggs
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
01:07:00
11000
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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AtlasOfTheAlps AtlasOfTheAlps
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17:15:50
29300
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Toru08 Toru08
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:09:49
15300
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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