Cell Games (STD) fixed
Day 90 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/30/2022 - Last Updated: 07/21/2023 - CELL GAMES!!! (16p)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Waffles
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:13:35
50200
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Narb
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
02:18:31
121000
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Market Crash [ 16250 / 21600 ] War Bonds [ 16250 / 64800 ]
VandS
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
63:09:21
834700
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Urban Blight [ 44250 / 81000 ] High Society [ 44250 / 162000 ]
Dannish
Units cost +20% more to build, but gain +30% attack and defense.
26:07:47
35440
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
dogredrum
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
21:23:01
278000
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Urban Blight [ 28650 / 48600 ] High Society [ 28650 / 97200 ]
somebody_mccoy
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
245100
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Urban Blight [ 26300 / 81000 ] High Society [ 26300 / 162000 ]
TB3-ballin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
28:19:20
239300
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Double Time [ 18400 / 64800 ] Victory March [ 18400 / 172800 ]
dysphorier
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
05:06:11
545600
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POWER
rundumnurd
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
02:10:30
40800
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
tidus220
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
85:21:42
121800
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POWER
tashaha7
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
11:18:11
9600
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Lizzemea
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:00:00
1000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
MuffinTheRedPoodle
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
25:17:04
88300
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Urban Blight [ 46300 / 48600 ] High Society [ 46300 / 97200 ]
Booty-Boy
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
16:10:21
40000
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POWER
RonEmeraldia
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16:17:34
17500
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Yellowash
Units cost is reduced to 90% (10% cheaper).
11:02:56
1825130
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Barter [ 72510 / 81000 ] Merchant Union [ 72510 / 135000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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