0709160944
Day 12 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 09/19/2007 - Last Updated: 02/08/2008 - Hash Island
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Sagte_Said
No day-to-day abilities.
19000
  • 0
  • 0
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    0/?
    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Tagakitil
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
11000
  • 0
  • 0
  • 0
    0/?
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Player team
Max Force [ 1080 / 27000 ] Max Blast [ 1080 / 81000 ]
Gunmetal Alice
Luck on attacks is -9% to +24%.
5000
  • 0
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    0/?
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Player team
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 81000 ]
isuck
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
18000
  • 0
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    0/?
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Player team
Tsunami [ 1105 / 27000 ] Typhoon [ 1105 / 81000 ]
Vegnagun
Units gain +10% attack and +10% defense.
600
  • 0
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    0/?
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Player team
None [ 27000 / 27000 ] Ex Machina [ 53595 / 81000 ]
funwes
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
19900
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  • 0
    0/?
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Player team
Tsunami [ 660 / 27000 ] Typhoon [ 660 / 81000 ]
Ryuu
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
24200
  • 0
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Player team
Market Crash [ 27000 / 27000 ] War Bonds [ 54000 / 81000 ]
jubjub92
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13000
  • 0
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Player team
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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