Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/05/2022 - Last Updated: 07/15/2022 - A River Supreme
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Xubarashī Xubarashī
Units (even air units) gain +10% attack power on roads.
00:00:00
15800
Forced March [ 37800 / 37800 ] Trail of Woe [ 40750 / 63000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
  • 5
    Unit-count sprite
    x 2
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    x 1
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    x 1
    Unit-count sprite
    x 1
  • 39350
  • 17000
    0/?
    0/?
    0/?
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    0/?
pheon pheon
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
41:00:20
2800
Max Force [ 17975 / 37800 ] Max Blast [ 17975 / 75600 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 27
    Unit-count sprite
    x 16
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    x 2
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    x 1
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    x 1
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    x 1
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    x 3
    Unit-count sprite
    x 3
  • 122300
  • 17000
    0/?
    0/?
    0/?
    0/?
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    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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