Day 94 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/05/2022 - Last Updated: 03/14/2023 - Another Europe Map 🙄 9P
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Jekk
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
19:15:01
36885
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Gold Rush [ 31895 / 36000 ] Power of Money [ 31895 / 108000 ]
MuffinTheRedPoodle
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
28:10:22
38400
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Copter Command [ 18590 / 39600 ] Airborne Assault [ 18590 / 118800 ]
princesscaeda
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:11:32
10000
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
spot217
Units cost is reduced to 90% (10% cheaper).
00:00:00
1791275
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Barter [ 81000 / 81000 ] Merchant Union [ 135000 / 135000 ]
JimmyMarine
Units cost +20% more to build, but gain +30% attack and defense.
60:04:17
31860
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Morale Boost [ 108000 / 108000 ] Samurai Spirit [ 168015 / 189000 ]
Ranu
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
35:08:47
45950
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POWER
CC-7567
Units gain +10% attack.
09:05:56
21000
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Black Wave [ 3040 / 45000 ] Black Storm [ 3040 / 81000 ]
slava_spokane
No day-to-day abilities.
24:22:16
25500
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Hyper Repair [ 48280 / 64800 ] Hyper Upgrade [ 48280 / 129600 ]
Vendedor_de_Pérdidas2
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
35:17:20
3126428
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POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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