Asia vs Asia
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/11/2022 - Last Updated: 10/17/2022 - Asia - 10 Players
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
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Playthegame52 Playthegame52
Units cost is reduced to 90% (10% cheaper).
09:15:43
11400
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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seagon_88 seagon_88
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
12:12:11
65100
Market Crash [ 18000 / 18000 ] War Bonds [ 22180 / 54000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Skaret Skaret
Units (even air units) gain +10% attack power on plains.
02:04:08
14900
Beat Down [ 27000 / 27000 ] Block Rock [ 34410 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Dracothe7th Dracothe7th
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
22600
Copter Command [ 27600 / 28800 ] Airborne Assault [ 27600 / 86400 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Mabsky Mabsky
Units cost is reduced to 90% (10% cheaper).
09:22:47
9600
Barter [ 840 / 27000 ] Merchant Union [ 840 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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lonlonmilk lonlonmilk
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
12:08:40
54000
Tsunami [ 32850 / 36000 ] Typhoon [ 32850 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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Yandere Roon Yandere Roon
Units cost is reduced to 90% (10% cheaper).
14:19:56
29300
Barter [ 21590 / 27000 ] Merchant Union [ 21590 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Batman540 Batman540
Units cost is reduced to 90% (10% cheaper).
16:15:32
13380
Barter [ 27000 / 27000 ] Merchant Union [ 38280 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Rader Elcaroman Rader Elcaroman
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
22:23:43
18800
Snipe Attack [ 31200 / 32400 ] Super Snipe [ 31200 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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ShiningForce4 ShiningForce4
Units cost is reduced to 90% (10% cheaper).
09:18:02
8700
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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