Is anime real?
Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/18/2022 - Last Updated: 10/18/2022 - 1 vs. 15: Overwhelming Force
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
chris belair chris belair
No day-to-day abilities.
26:17:17
54800
Hyper Repair [ 4650 / 70200 ] Hyper Upgrade [ 4650 / 140400 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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    Units in vision only
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Caballonegro Caballonegro
No day-to-day abilities.
26:18:34
4500
SUPER
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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    Units in vision only
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BJ Dart BJ Dart
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
32:16:42
39400
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 88200 / 88200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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    Units in vision only
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sholo sholo
No day-to-day abilities.
02:23:36
11000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
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dsimario dsimario
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
14:22:53
7000
Enhanced Vision [ 10850 / 27000 ] Counter Break [ 10850 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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    Units in vision only
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juganon juganon
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:03:57
44900
Terrain Tactics [ 20500 / 57600 ] Prime Tactics [ 20500 / 100800 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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    Units in vision only
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JIPS JIPS
No day-to-day abilities.
03:09:29
14000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
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JimmyDymo JimmyDymo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:19:59
11000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
    Units in vision only
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Lonsfor Lonsfor
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:20:04
11000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
    Units in vision only
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untpg untpg
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
78900
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 75950 / 88200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
    Units in vision only
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fireball the reindeer fireball the reindeer
No day-to-day abilities.
05:00:29
3000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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    Units in vision only
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Sokitumi Sokitumi
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
16:06:21
19900
SUPER
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Fancy Chips! Fancy Chips!
Units (even air units) gain +10% attack power on roads.
04:19:54
4000
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
  • 0
    Units in vision only
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rocardo rocardo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
01:07:00
11000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
    Units in vision only
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Batman540 Batman540
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
08:06:58
12500
Enhanced Vision [ 4050 / 27000 ] Counter Break [ 4050 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
  • 0
    Units in vision only
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ShiningForce4 ShiningForce4
Units gain +30% attack, but lose -20% defense.
01:07:00
10000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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