Asia - T3 COs
Day 47 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/24/2022 - Last Updated: 11/14/2022 - Asia - 10 Players
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
andzx andzx
No day-to-day abilities.
17:20:04
3000
POWER
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Sigmar Pump Sigmar Pump
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
32:02:39
28800
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 88200 / 88200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Yandere Roon Yandere Roon
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16:23:16
600
SUPER
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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bbghogan bbghogan
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
60700
Terrain Tactics [ 79200 / 79200 ] Prime Tactics [ 116050 / 138600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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CommanderLuciel CommanderLuciel
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:19:32
22900
Terrain Tactics [ 0 / 86400 ] Prime Tactics [ 0 / 151200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Jiven Jiven
No day-to-day abilities.
19:02:46
17150
SUPER
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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iviber iviber
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:20:12
15500
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 47750 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Robofish500 Robofish500
Units (even air units) gain +10% attack power on plains.
32:05:59
54700
Beat Down [ 55200 / 59400 ] Block Rock [ 55200 / 118800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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The Jedd The Jedd
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16:01:49
11600
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Slame Slame
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
35:00:43
66700
SUPER
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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