Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/26/2022 - Last Updated: 09/21/2022 - Another Europe Map 🙄 9P
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Azoar
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
39:14:26
10100
  • 0
    Units in vision only
  • 0
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SUPER
Ephh
No day-to-day abilities.
51:02:30
49900
  • 0
    Units in vision only
  • 0
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Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 76150 / 86400 ]
Mint_Swater
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
33600
  • 0
    Units in vision only
  • 0
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    0/?
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Enhanced Vision [ 0 / 59400 ] Counter Break [ 0 / 99000 ]
junovicz
No day-to-day abilities.
57:09:30
1700
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    Units in vision only
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SUPER
Lord Percy
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
37:03:41
11000
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    Units in vision only
  • 0
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Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 58250 / 88200 ]
Ovation-free
No day-to-day abilities.
42:09:30
20550
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    Units in vision only
  • 0
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Sideslip [ 23200 / 28800 ] Sidewinder [ 23200 / 72000 ]
bobbyrace
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:23:25
19300
  • 0
    Units in vision only
  • 0
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Terrain Tactics [ 8950 / 36000 ] Prime Tactics [ 8950 / 63000 ]
AtlasOfTheAlps
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
42:07:19
22400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 88200 / 88200 ]
evocoti
No day-to-day abilities.
47:09:33
30100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Hyper Repair [ 42850 / 48600 ] Hyper Upgrade [ 42850 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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