FOW FFA
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/08/2022 - Last Updated: 09/26/2022 - Asia - 10 Players
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Cvest501 Cvest501
No day-to-day abilities.
20:08:15
110800
Hyper Repair [ 15550 / 27000 ] Hyper Upgrade [ 15550 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
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Captain Grimlock Captain Grimlock
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
24:20:10
9150
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 88200 / 88200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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    Units in vision only
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Grimblee Grimblee
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:18:57
15000
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 57200 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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    Units in vision only
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Ovation-free Ovation-free
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:11:01
11800
Terrain Tactics [ 20100 / 36000 ] Prime Tactics [ 20100 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
    Units in vision only
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killamoocow killamoocow
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
25:17:13
200
SUPER
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
    Units in vision only
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NinaNani NinaNani
No day-to-day abilities.
00:00:00
28800
SUPER
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
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designdm designdm
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:19:44
17000
Terrain Tactics [ 2550 / 36000 ] Prime Tactics [ 2550 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
    Units in vision only
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nightelf_37 nightelf_37
No day-to-day abilities.
05:15:58
8600
Hyper Repair [ 14550 / 27000 ] Hyper Upgrade [ 14550 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
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Jammem Jammem
No day-to-day abilities.
11:18:44
13000
Hyper Repair [ 19050 / 27000 ] Hyper Upgrade [ 19050 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
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Slame Slame
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:22:07
62500
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 38600 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
    Units in vision only
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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