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Day 104 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/10/2022 - Last Updated: 01/28/2023 - 1 v 15
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ComradeCat
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
41:01:32
4321020
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
Lonsfor
Units cost is reduced to 90% (10% cheaper). Units gain +10% attack.
07:17:14
666400
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 27000 / 27000 ] Merchant Union [ 38385 / 45000 ]
Black Wave [ 19192.5 / 45000 ] Black Storm [ 19192.5 / 81000 ]
FunkyLemon
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
72:04:16
14069040
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 54000 / 54000 ] Power of Money [ 162000 / 162000 ]
Gold Rush [ 54000 / 54000 ] Power of Money [ 56720 / 162000 ]
Havetts93
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
83:10:37
21948680
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 7040 / 64800 ] Merchant Union [ 7040 / 108000 ]
Morale Boost [ 108000 / 108000 ] Samurai Spirit [ 189000 / 189000 ]
Redgamer32
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
45:02:37
3547520
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 28800 / 28800 ] Power of Money [ 86400 / 86400 ]
Meteor Strike [ 75600 / 75600 ] Meteor Strike II [ 126000 / 126000 ]
lovely_night
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
23705310
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 108000 ] Samurai Spirit [ 0 / 189000 ]
Gold Rush [ 54000 / 54000 ] Power of Money [ 162000 / 162000 ]
Erak987
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
30:09:47
1965700
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
ShiningForce4
Units cost is reduced to 90% (10% cheaper). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:21:26
618320
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
Snipe Attack [ 24007.5 / 27000 ] Super Snipe [ 24007.5 / 54000 ]
Hänchen
Units gain +10% attack. Unaffected by snow, but rain affects him the same as snow would for others.
13:15:29
614000
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
originalrims
Units cost is reduced to 90% (10% cheaper). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
30:03:41
1556920
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 43200 / 43200 ] Merchant Union [ 72000 / 72000 ]
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 86400 / 86400 ]
Sigmar Pump
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:00:00
527700
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Louquinze
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
77:05:30
4507000
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 9280 / 151200 ] Meteor Strike II [ 9280 / 252000 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Finleycream
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
44:03:21
4314100
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 21600 / 21600 ] Power of Money [ 54240 / 64800 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Ephh
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Unaffected by snow, but rain affects him the same as snow would for others.
14:21:05
644000
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 4405 / 27000 ] Lightning Strike [ 4405 / 81000 ]
Blizzard [ 2202.5 / 27000 ] Winter Fury [ 2202.5 / 63000 ]
woopsdidi
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Unaffected by snow, but rain affects him the same as snow would for others.
07:23:43
635500
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 4000 / 27000 ] High Society [ 4000 / 54000 ]
Blizzard [ 2000 / 27000 ] Winter Fury [ 2000 / 63000 ]
MarleyVaa
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
34:10:40
13072160
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 117240 / 126000 ]
Gold Rush [ 35100 / 36000 ] Power of Money [ 35100 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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