Master Asia
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/21/2022 - Last Updated: 08/31/2022 - Asia - 10 Players
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
tofumeow tofumeow
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
03:10:49
12000
Snipe Attack [ 2290 / 27000 ] Super Snipe [ 2290 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Dannish Dannish
Units cost +20% more to build, but gain +30% attack and defense.
05:10:08
29920
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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KnotserpAW KnotserpAW
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:01:57
8000
Gold Rush [ 470 / 18000 ] Power of Money [ 470 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Burlz Burlz
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
43409
Gold Rush [ 4390 / 46800 ] Power of Money [ 4390 / 140400 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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killamoocow killamoocow
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
01:06:00
5000
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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KonekoNeko KonekoNeko
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
03:21:50
9500
Snipe Attack [ 400 / 32400 ] Super Snipe [ 400 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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RazorEkisele RazorEkisele
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:06:00
5000
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Prince Asbestos Prince Asbestos
Units cost +20% more to build, but gain +30% attack and defense.
01:14:41
9200
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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hansanargya hansanargya
Units cost +20% more to build, but gain +30% attack and defense.
03:03:22
11680
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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neko47 neko47
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:14:32
33100
POWER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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