3 vs 3
Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/10/2022 - Last Updated: 10/04/2022 - 3V3 Pucky!
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
widgethocker
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
21:08:15
14800
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 30490 / 32400 ] Super Snipe [ 30490 / 64800 ]
buddylee
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18:16:15
13720
  • 0
  • 0
  • 0
Player team
Gold Rush [ 24820 / 36000 ] Power of Money [ 24820 / 108000 ]
Aliucon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:06:17
17700
  • 0
  • 0
  • 0
Player team
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
SleepyIvy
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
17:00:51
4800
  • 0
  • 0
  • 0
Player team
Copter Command [ 32400 / 32400 ] Airborne Assault [ 35140 / 97200 ]
KodeHue
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
22:01:05
18400
  • 0
  • 0
  • 0
Player team
Meteor Strike [ 37830 / 64800 ] Meteor Strike II [ 37830 / 108000 ]
Sánaeee
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
18150
  • 0
  • 0
  • 0
Player team
Market Crash [ 0 / 32400 ] War Bonds [ 0 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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