Nippon War
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/07/2022 - Last Updated: 12/23/2022 - Asia - 10 Players
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
somebody_mccoy somebody_mccoy
Units gain +10% attack and +10% defense.
08:00:00
27500
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Unggoy Slaya Unggoy Slaya
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
15:05:03
58600
Tower Shield [ 5800 / 54000 ] Tower of Power [ 5800 / 108000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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1000Pardons 1000Pardons
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
11:21:29
19800
Tower Shield [ 21100 / 27000 ] Tower of Power [ 21100 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Zelmisburg Zelmisburg
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:23:03
700
POWER
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Nastrofobles Nastrofobles
Luck on attacks is +0 to +19%.
09:14:40
57000
Lucky Star [ 9550 / 27000 ] Lady Luck [ 9550 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Onellables Onellables
Units gain +10% attack and +10% defense.
28:18:33
62400
None [ 126000 / 126000 ] Ex Machina [ 126000 / 126000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Alexmuss Alexmuss
Units (even air units) gain +10% attack power on roads.
00:00:00
20900
Forced March [ 48600 / 48600 ] Trail of Woe [ 81000 / 81000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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iverycoast iverycoast
Luck on attacks is +0 to +19%.
29:22:05
144800
Lucky Star [ 0 / 43200 ] Lady Luck [ 0 / 86400 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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dimitri94 dimitri94
Units gain +30% attack, but lose -20% defense.
11:01:19
16300
Knuckleduster [ 15300 / 27000 ] Haymaker [ 15300 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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kno3 kno3
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
25:09:40
29200
Tower Shield [ 0 / 54000 ] Tower of Power [ 0 / 108000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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