The Second World War
Day 23 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 01/19/2008 - Last Updated: 05/20/2008 - European Diplomats
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
MrBLT
Units (even air units) gain +10% attack power on plains.
142100
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 64800 / 81000 ]
advancewars247
Unaffected by snow, but rain affects him the same as snow would for others.
166100
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Player team
Blizzard [ 27000 / 27000 ] Winter Fury [ 75600 / 81000 ]
Punintended
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
129700
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Player team
Tsunami [ 22440 / 27000 ] Typhoon [ 22440 / 81000 ]
Marow
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
7000
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Player team
Tsunami [ 745 / 27000 ] Typhoon [ 745 / 81000 ]
Ornalth
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
95800
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Player team
Urban Blight [ 19330 / 27000 ] High Society [ 19330 / 81000 ]
gwenjemaelle
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
16400
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Player team
SUPER
Hydralisk24
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
27400
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Player team
SUPER
ColdFocus2
Units (even air units) gain +10% attack power on roads.
11400
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Player team
Forced March [ 19200 / 27000 ] Trail of Woe [ 19200 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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