Pan-Asian Conflict
Day 53 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/21/2022 - Last Updated: 04/01/2023 - Asia - 10 Players
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
lavarock lavarock
Units (even air units) gain +10% attack power on plains.
14:22:53
11800
Beat Down [ 12350 / 27000 ] Block Rock [ 12350 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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wubbzo wubbzo
Units (even air units) gain +10% attack power on plains.
41:05:36
44800
Beat Down [ 20900 / 70200 ] Block Rock [ 20900 / 140400 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Asdwar2013 Asdwar2013
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
09:07:32
8400
Turbo Charge [ 2300 / 27000 ] Overdrive [ 2300 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Burlz Burlz
No day-to-day abilities.
28:01:59
243550
Sideslip [ 54000 / 54000 ] Sidewinder [ 135000 / 135000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Crashtronaut Crashtronaut
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
14:23:01
5300
Enhanced Vision [ 27750 / 43200 ] Counter Break [ 27750 / 72000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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FunnyManInAClownWorld FunnyManInAClownWorld
Luck on attacks is -9% to +24%.
47:17:34
1150
Brute Force [ 20750 / 59400 ] Barbaric Blow [ 20750 / 118800 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Eazy-E Eazy-E
Units (even air units) gain +10% attack power on plains.
41:15:54
13100
Beat Down [ 48600 / 48600 ] Block Rock [ 74850 / 97200 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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defmoose defmoose
Units (even air units) gain +10% attack power on plains.
00:00:00
365900
Beat Down [ 59400 / 59400 ] Block Rock [ 109075 / 118800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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SlavaUkrainii40 SlavaUkrainii40
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
08:10:39
11500
Enhanced Vision [ 16100 / 27000 ] Counter Break [ 16100 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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mechshaq mechshaq
No day-to-day abilities.
01:03:46
17100
Sideslip [ 0 / 36000 ] Sidewinder [ 0 / 90000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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