Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/29/2022 - Last Updated: 12/30/2022 - The Illusion of Fear (8P)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SlavaUkrainii40
No day-to-day abilities.
09:20:18
5200
  • 0
  • 0
  • 0
Sideslip [ 9200 / 18000 ] Sidewinder [ 9200 / 45000 ]
BadRAM
Units (even air units) gain +10% attack power on plains.
11:06:59
4800
  • 0
  • 0
  • 0
Beat Down [ 3150 / 27000 ] Block Rock [ 3150 / 54000 ]
ASoc Starborn
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
22:21:08
17600
  • 0
  • 0
  • 0
SUPER
linguistics13
Units (even air units) gain +10% attack power on plains.
19:16:33
15900
  • 0
  • 0
  • 0
Beat Down [ 27000 / 27000 ] Block Rock [ 35725 / 54000 ]
Lord Percy
Units (even air units) gain +10% attack power on roads.
00:00:00
12150
  • 0
  • 0
  • 0
Forced March [ 13950 / 37800 ] Trail of Woe [ 13950 / 63000 ]
Dynaze
Units (even air units) gain +10% attack power on plains.
25:17:17
1850
  • 0
  • 0
  • 0
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
tankcommander44
Luck on attacks is -9% to +24%.
17:18:25
17950
  • 0
  • 0
  • 0
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 54000 / 54000 ]
Kaugummiautomat
Luck on attacks is -14% to +29%.
11:04:48
3000
  • 0
  • 0
  • 0
Overclock [ 1875 / 27000 ] System Crash [ 1875 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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