zombies 7 player
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/31/2022 - Last Updated: 11/29/2022 - [Zombies] 7p
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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rev_at_war
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:19:40
13200
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Player team
Double Time [ 28700 / 37800 ] Victory March [ 28700 / 100800 ]
GeneralTaten
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:13:36
1000
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Player team
Double Time [ 32400 / 32400 ] Victory March [ 55800 / 86400 ]
Deathraven13
Units gain +30% attack, but lose -20% defense.
13:09:57
3100
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Player team
Knuckleduster [ 32400 / 32400 ] Haymaker [ 53050 / 64800 ]
Josef5050
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:11:58
5800
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Player team
Meteor Strike [ 22350 / 64800 ] Meteor Strike II [ 22350 / 108000 ]
Kaugummiautomat
Luck on attacks is -14% to +29%.
04:21:14
14800
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Player team
Overclock [ 1700 / 27000 ] System Crash [ 1700 / 63000 ]
Davy123
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:13:21
4300
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Player team
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 55400 / 97200 ]
Villefort
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
285900
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Player team
Copter Command [ 32400 / 32400 ] Airborne Assault [ 97200 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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