Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/02/2022 - Last Updated: 12/08/2022 - European Diplomats
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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BonesMalone
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:02:22
37600
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Double Time [ 3250 / 27000 ] Victory March [ 3250 / 72000 ]
Kaugummiautomat
Luck on attacks is -14% to +29%.
04:20:33
40000
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Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
Dutchy
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:13:18
800
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Terrain Tactics [ 10200 / 57600 ] Prime Tactics [ 10200 / 100800 ]
Overmind14
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
238900
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Double Time [ 0 / 48600 ] Victory March [ 0 / 129600 ]
Paratuel
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
23:04:09
14200
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Urban Blight [ 35650 / 43200 ] High Society [ 35650 / 86400 ]
Sojiroms
No day-to-day abilities.
16:10:04
42700
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Hyper Repair [ 13200 / 54000 ] Hyper Upgrade [ 13200 / 108000 ]
SeeknDestroy
Unaffected by snow, but rain affects him the same as snow would for others.
10:23:50
123900
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Blizzard [ 32300 / 32400 ] Winter Fury [ 32300 / 75600 ]
Laborie
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
22:22:01
80200
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Terrain Tactics [ 0 / 64800 ] Prime Tactics [ 0 / 113400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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