romano impero
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/09/2022 - Last Updated: 12/13/2022 - Europe : Italy
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Ciuffo
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
11:06:59
26900
  • 0
  • 0
  • 0
Tsunami [ 2125 / 36000 ] Typhoon [ 2125 / 63000 ]
Panzerhans
Units cost is reduced to 90% (10% cheaper).
15:13:59
30080
  • 0
  • 0
  • 0
Barter [ 2720 / 27000 ] Merchant Union [ 2720 / 45000 ]
SerFioSSR
Units cost is reduced to 90% (10% cheaper).
14:11:35
13980
  • 0
  • 0
  • 0
Barter [ 16820 / 27000 ] Merchant Union [ 16820 / 45000 ]
Overmind14
Units cost +20% more to build, but gain +30% attack and defense.
12:07:46
6800
  • 0
  • 0
  • 0
Morale Boost [ 25695 / 36000 ] Samurai Spirit [ 25695 / 63000 ]
Seegras28
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
12600
  • 0
  • 0
  • 0
Morale Boost [ 28560 / 36000 ] Samurai Spirit [ 28560 / 63000 ]
desudesudesudesu
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:17:58
13600
  • 0
  • 0
  • 0
Copter Command [ 17935 / 18000 ] Airborne Assault [ 17935 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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