RP as eurobros
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/12/2022 - Last Updated: 12/05/2022 - European Diplomats
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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jriico23
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
21:04:41
17850
  • 0
  • 0
  • 0
Market Crash [ 32400 / 32400 ] War Bonds [ 81750 / 97200 ]
HectorHardMode
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:22:45
22000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
CoffeeBrown
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:07:36
17800
  • 0
  • 0
  • 0
Double Time [ 7900 / 48600 ] Victory March [ 7900 / 129600 ]
Spiritoffire
Luck on attacks is +0 to +19%.
07:16:34
11000
  • 0
  • 0
  • 0
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Sliicer
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
208500
  • 0
  • 0
  • 0
Tower Shield [ 26600 / 59400 ] Tower of Power [ 26600 / 118800 ]
MothBoy
Luck on attacks is +0 to +19%.
07:07:22
14500
  • 0
  • 0
  • 0
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Flameche93
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:11:45
16800
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Sol Sage
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
21:12:32
37400
  • 0
  • 0
  • 0
Terrain Tactics [ 6400 / 50400 ] Prime Tactics [ 6400 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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