World Conquest
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/22/2022 - Last Updated: 02/01/2023 - War of Conquest
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
soulord
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:17:03
28000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
MrLapi
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:09:37
15000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 4200 / 18000 ] Airborne Assault [ 4200 / 54000 ]
cisgood123
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:20:12
12200
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 1940 / 18000 ] Power of Money [ 1940 / 54000 ]
Garujix
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:13:50
30600
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
axejay
Units cost +20% more to build, but gain +30% attack and defense.
08:00:45
17000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 28510 / 36000 ] Samurai Spirit [ 28510 / 63000 ]
linguistics13
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:17:04
24000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
TheDoctor
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
03:04:47
28000
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Villefort
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
05:03:09
12000
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
jubberz
Luck on attacks is +0 to +19%.
11:08:56
17000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
tagadanar
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:01:20
56650
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 28800 / 28800 ] Power of Money [ 28920 / 86400 ]
MarleyVaa
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:05:12
15300
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 25200 / 25200 ] Power of Money [ 75600 / 75600 ]
Finleycream
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:15:41
18000
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 21600 / 21600 ] Power of Money [ 33290 / 64800 ]
l4464421
No day-to-day abilities.
00:00:00
16000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 49260 / 54000 ]
Ripscort
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
03:00:00
10000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Cyroziv
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:11:49
17000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 20250 / 36000 ] Prime Tactics [ 20250 / 63000 ]
desudesudesudesu
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:11:24
25000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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